Mark Yabara has been interviewed by TechRadar recently where he was talking about Xbox One X capabilities and relief value and also he commented on the most recent comment made by Jim Ryan on Sony’s parity thing and the issue about the developers not taking full advantage of Xbox One X. First of all he went to say that:
“The console is fixed hardware, so we know exactly what GPU, CPU and memory is in that box. We have extensions to DirectX specific for that, so that developers can call right to the hardware and know exactly how to get every ounce of power out of it…When you’re on PC there’s that abstraction layer. Even with the GPU manufacturer add-ons there’s still an abstraction layer there that pays a tax on performance. With fixed hardware on a console we can get every single ounce of that out and into a game’s hands.”
So, he also sort of compared the Xbox One to a $1500 PC. He actually said “If you’re on PC you’re going to be about $1500 or so, so that’s another area.” Then he also commented on the latest Jim Ryan’s comment, where he was talking about “the lowest common denominator” in terms of like I know game developers, developers will not really go extra mile to make enhanced versions of the games on Xbox One X because they wouldn’t really care, they will probably go with the PS4 Pro kind of settings because that’s what they will have available. This is actually what he had to say about it:
“I think they’ll embrace it. They want to show their game in the best possible way. As a developer myself I want to show whatever I’m creating in the best possible light. It’s kind of like saying that when a developer makes a PC game do they make it to a fixed low-end set, where there are all of these switches that people can go in and turn on…It’s the same with Xbox One X. We’ve been meeting with developers, you heard EA on our stage saying they’re going to optimize this because they want to show consumers the most amazing version of their games, and the Xbox One X is going to deliver that for them.”
We are pretty sure that not every single developers will actually go this extra mile and will not necessarily actually take a full advantage of Xbox One X. We have seen on PS4 Pro where some developers even though Sony has this kind of policy that they have to enhance PlayStation 4 games. And that’s why we may still get similar kind of behavior from developers with regards to Xbox One X versions.