Call of Duty: WWII has become the most favorite of the COD series and due to the overwhelming fame, some of the issues remained unaddressed which are now properly responded by the company. If you have noticed the game closely, the social space known as Headquarters can hold up to 48 players( as the game instructions go). But what’s actually happening is that the players have a restricted local social space with only the player being able to chill.
Sledgehammer, while addressing the issue in a blog post, said:
Thanks everyone for your continued support. It’s been a whirlwind since launch. We’re seeing millions of fans play every day. However, we also know we’ve had issues, there’s frustration. We recognize that and we hear you.
According to Sledgehammer, this bug was a result of an update actually, that “solved several critical needs [but] unfortunately it also had an adverse effect on server performance.”
As a result, we moved to P2P (listen) servers. Overall, the game is stable, however, we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences. Our objective to return to dedicated servers is our highest priority.
We also want to reinforce our commitment to PC fans. We have the next PC Title Update ready to go, but we believe we need to work through the issues noted above first – many of which also affect PC players. For this reason, we’ll wait a bit longer before deploying the patch to the PC in order to ensure everything is the way it needs to be first.
This is only the beginning, so thank you for playing. We won’t rest until we resolve everything we can for the community.