Due to high living standards, not many people have excessive amounts of cash on hand to spend on high end graphic cards. We have reviewed the Sapphire Nitro OC RX 460 previously and found it to be rather capable when compared to the GTX 750 Ti, that time because the GTX 1050 was not released yet. So today we are going to review where these two tiny titans of entry level world stands when put together in a modern triple A titles.
I know somebody who might be listening is asking why triple A titles and not a plenty of F2P or E-Sports titles. That is simple, both cards are more than fit with those diversions, however I needed to perceive how comes about shook out when individuals with these cards needed to play those huge spending recreations on even the new APIs. In this way, as a result of this, there is a blend of DX11, and Vulkan, DX12, OpenGL execution comes about.
The EVGA GTX 1050 SSC is donning GP107 with 640 CUDA Cores with a base clock of 1430MHz and a lift clock of 1544MHz. It is additionally bringing along a light heap of 2GB of GDDR5 running at 7010MHz on a 128-piece memory transport. Alongside a twin fan ACX 3.0 cooling arrangement they could pull this off without the requirement for an extra 6-stick PCIe control connector. The EVGA GTX 1050 SSC can be found for $129.99.
The Sapphire NITRO OC RX 460 is lodging Polaris 11 with 896 Stream Processors, yes our own can open to the full 1024 however we didn’t do that for this correlation, moving along at a lift clock of 1250MHz. Further bolstering its good fortune, 4GB of GDDR5 at 7000MHz on a 128-piece memory transport. The Sapphire NITRO OC RX 460 can be found for $139.99
We tried on our X99 Broadwell-E based test sytem. For DX11 and OpenGL we used FRAPS for catching execution amid our runs. For our DX12 testing I needed to pause for a minute and thank the folks at CustomPCReview again to help build up an instrument that will now permit us to convey a similar level of results for DX12 and Vulkan as we have with DX11. DX12 tests were led with OCAT and once the runs are altogether finished three circumstances the midpoints for normal FPS, 1% low, and .1% low are taken and plotted. We utilize 1% and .1% lows as opposed to total least as without a doubt the base ordinarily speaks to an exception outline and doesn’t regularly speak to genuine gameplay.
Test System X99
Driver used: GeForce 376.19, Radeon 16.12.1
Performance version of 3DMark being run on the firestrike to get a baseline performance comparison between the overall score.
Just like in our game performance, Battle field 1 was tested to use the “Over the Hill” mission at 1080p using the Medium preset in both DX11 and DX12
All things considered, there it is. The execution distinction between the two isn’t that radical when keep running on either’s favored API. The GTX 1050 tended to push out better midpoints yet the RX 460 held its own extremely well in the base 1% and .1% lows, yet tended to influence on the lower level APIs more than the GTX 1050. While both performed honorably for their level of force their costs convey them perilously near the RX 470. Prior audits by us demonstrated that it has about 2x execution over these cards for a little measure of cash more.