Let’s all be honest about it, we all loved our Play Station 2 or 3 than we do the modern day consoles. It’s pretty natural because, for the 90s kids, PS3 used to be the ideal gaming console. So how about getting to play your favorite PS3 games once again? Sony has decided to release an open source PS3 emulator dubbed as RPCS3 and the best part is that it will run your favorite PS3 games at a very fine resolution.
Obviously, you need a graphics card to support your game at such a fine resolution. Things which will make your gaming experience great will include:
- Anisotropic filtering
- Texture scaling
- Game-specific patches
The company says:
The video showcases various popular titles with a side-by-side comparison from 720p (native PS3 resolution) to 4K rendering with 16x anisotropic filtering in RPCS3. The difference is quite incredible in titles that have high-quality assets. There is a lot of detail that just wasn’t visible at 720p. This feature is available for every PlayStation 3 game running on RPCS3. The only exception being that it does not yet work with Strict Rendering Mode. Games that require this setting will have to wait a bit longer before they can benefit from high-resolution rendering.
The Performance Bar
To further clarify your doubts about the performance of the emulator, Sony says:
Rendering a game in high resolutions such as 4K, while beautiful, is quite taxing on your hardware and there is often a massive hit in performance. However, since most of the workload for RPCS3 is on the CPU and GPU usage is low, there is a lot of untapped performance just waiting to be used. All processing is done CPU side, and as far as the GPU is concerned it is simply rendering 2006 era graphics (yes, the PS3 is 11 years old now). We’re happy to report that anyone with a dedicated graphics card that has Vulkan support can expect identical performance at 4K
The Best Part
High-resolution rendering is only the tip of the iceberg when it comes to improving graphics quality. In the future, we will see custom anti-aliasing, texture scaling algorithms, and maybe even game-specific patches by the community. Of course, work also continues with improving the emulator accuracy and general performance to enable more games to run and to run well. If you like in-depth technical reports, early access to information, or you simply want to contribute, consider becoming a patron! All donations are greatly appreciated. As of last month, RPCS3 now has two full-time coders that greatly benefit from the continued support of over 600 generous patrons.