AMD has revealed Radeon RX Vega 64 and 56 graphics cards and these are packed with all kinds of new technology and it seems like one of the technology that has been included in this GPU is already available on PS4 Pro.
Newest GPU from AMD has some similarities which are already available in the PS4 Pro graphics card. The main technological improvements that we’ll find in Vega GPU are in this picture below:
So, we’ve got next-generation Compute Engine, Next-Generation Pixel Engine 4 times Power Efficiency, High Bandwidth Cache, 2X bandwidth per Pin etc etc.. And one of these new technology is Rapid Packed Math.
Interestingly enough the Rapid Packed Math is nothing else than the double use of the 16-Bit floating point which actually already in use in the PS4 Pro GPU. Even though this is must one of those Vega enhancements that actually made it’s way to PS4 Pro because back in the day Mark Cerny was talking about they way PS4 Pro GPU was enhanced.
Mark Cerny did mention that even though PS4 Pro GPU is based on Polaris 10 architecture but it also comes with some Vega enhancements as well. It looks like that one enhancements is Rapid Packed Math.
This is good news because Dsogaming have told us that two of the upcoming games Wolfenstein 2 & Far Cry 5 will actually support this new feature. This feature is already used on PS4 Pro, at least three games has uses it;
- Mass Effect: Andromeda and it’s been used for better checkerboarding.
- It’s been used in Battlefield 1 and been used for to help up with checkerboarding.
- Also in The Surge, the game from German developer that is running in 60 FPS and they said in the interview a while ago that 16-bits floats, double use of 16-bits in the one clock cycle actually helped them out to reach 60 FPS on PS4 Pro.
This feature is already being used in games on the console. On PS4 Pro it does have a good influence on the game engine and performance. It helps out on the performance in the Mass Effect: Andromeda and Battlefield 1.