We have another update for the Xbox One Backwards Compatibility and this time we have an official response from Microsoft to the Ars Technica report. Before we continue we are going to discuss the backstory in case if you have missed it. All of this started when comment from Jim Ryan “Players hardly using backwards compatibility on the PS4” and we had a report next day from Ars Technica showing very low usage for backwards compatibility on the Xbox One.

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Moving on to what Microsoft had to say about this, now they issued a statement first of all to VG24/7 and they refuted the data and their thoughts after they completed it’s own analysis of the Ars Technica data using “Identical Parameters” and they said:

“We have carefully reviewed Ars Technica article and have completed our own analysis of the actual data using identical parameters. Based on our findings our technical analysis and conclusions are grossly inaccurate and misleading due to an incomplete set of data and drawing conclusions about actual usage from data that approximates usage.”

“As an example, we specifically know, based on our complete view of Xbox Live usage data, players are highly engaged with backwards compatible game titles. It’s why we continue to support this well-loved feature and the games that use it.” 

“We appreciate the work and effort by Ars Technica to share more information about the Xbox community and we are continually looking for ways to do so that also protect the interests of gamers and our partners.”

Now, they did just said that Ars Technica have an updated report and they absolutely have it because Microsoft did contact them as well and basically told them what the problem was and as they referenced in their statement.

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The issue is that a lot of basis for the comments that they made in the statistics that they generated is that as Microsoft said “The data that we are using is mint as an approximation, it’s not meant to be an exact to the point timing of how much you’ve used. It’s not meant to be exact, it’s purely an approximation of the time spent in the game. So, obviously they did show this in the article. The “My Games and Apps” section used by 71 % of Xbox One players during their sample, not the approximately 6.3 percent shown by data. So, that’s the kind of level of inaccuracy that you are talking about here.