2018 Archive

Mike Ybarra Confirms that Scorpio games won’t be held back by Xbox One

Xbox One

With E3 on it’s way, we are very much eagerly awaiting the reveal of the Project Scorpio. And of course we do know the specifications of the machine but we don’t know how does it looks like, price, release date and games. Given that it is going to be revealed before too long, is undoubtedly a conversation and discussion and so on.

We have some comments from Mike Ybarra once again stressing that Microsoft are not making developers go one way or the other with the use of technology. They are free to use the extra horsepower for whatever they wish it seems. And he said on his Twitter:

Developers are free to choose how they use the power of Project Scorpio for games. We have no requirements limiting framerate or fidelity.

— Mike Ybarra (@XboxQwik) May 19, 2017

Now this raise an interesting concern for us other from another story Twitter user who asked:

@XboxQwik But there is a fps parity betwen Xbox One and Scorpio in multiplayer. Which means a 2013 console is holding a 2017 console back.

— Chris the 1 Gamer (@ChrisThe1Gamer) May 19, 2017

And Mike replied:

No, there isn’t. This is up to the developer to choose, for their games, what they want to do. https://t.co/bFW7gcni7d

— Mike Ybarra (@XboxQwik) May 19, 2017

So, basically there is nothing to worry about even when it comes to multiplayer, even if a multiplayer game is on both Scorpio and Xbox One which it will be. Given that’s what Mike have stressed they’re going to be doing then we are going to have to worry about the limited horsepower of the Xbox One version. Perhaps limiting the framerate of the much more powerful Scorpio. Which is definitely a nice thing to hear.Microsoft delayed its February patches till March 14

Interesting enough this is further expanded by the general manager of Microsoft Studios by the name of Shannon Loftus who said:

@The_CrapGamer Developer choice, but as a developer I would bet no one chooses different framerates for mp games ever.

— Shannon Loftis (@shannonloftis) May 20, 2017

Now obviously this prompted a lot of questions and bit of confusion but she later clarified by saying:

@The_CrapGamer Clariy this comment, since I confused folks. As a dev, we use all power for what matters. This is typically frames and resolution. 1.

— Shannon Loftis (@shannonloftis) May 22, 2017

@The_CrapGamer Also AI, game systems like economy, etc. Devs havw a goal to deliver as much of all as possible all the time. Most will *not* limit frames 2

— Shannon Loftis (@shannonloftis) May 22, 2017

@The_CrapGamer Except in very specific situations. In coop, general pvp, pve – mixed framerates are no issue. 3

— Shannon Loftis (@shannonloftis) May 22, 2017

@The_CrapGamer In competitive (tourney qualifier e.g.) situations, devs will try to ensure matches have equal frames. Sorry for confusion.

— Shannon Loftis (@shannonloftis) May 22, 2017

Now obviously this does lead to some interesting concerns as to “Will we see a case of Xbox Scorpio people playing against Xbox One people who may have different framerates?” One Scorpio might be a 60, the one might be 30, and we’ve seen Destiny 2 that’s not going to be 60 FPS on console due to the Pro not having enough power but will it be on Scorpio? We just don’t know.

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