We all hear about VR from a few years ago. The virtual reality technology is considered the next step for the games. The VR technology developers are struggling more about to develop the virtual experience and they commenced enough success for the VR.
Brian Fargo, the one of the best video games developer is working for the best games and connected with the virtual reality technology. His work for the Wasteland, Fallout, and The Bard’s Tale is admirable.
He is the founder of the inXile Entertainment that started the operation in 2002 and now working for the upcoming game The Bard’s Tale IV for 2018. Moreover, the designer works for the world popular games like Wasteland 2 and Torment: Tides of Numenera.
Brian Fargo is working to promote the VR technology, his working for the inXile recently launched The Mage’s Tale for Oculus Rift & Touch shows the designer is struggling to give new way to the gaming world. Recently, he receives the $4.5 million investment from gumi VR to work for the new game titles supporting the VR headsets.
I’ve been in this industry since the early ’80s. So here we are, it’s a little hobby business and now it’s this incredibly huge multi-billion dollar industry that’s running TV ads every day and we have esports. It’s become the tail that wags the dog. Anybody who says they saw it coming is probably not telling the truth, but there was one thing about it – video games were incredibly fun to play and there was a lot of passion about playing them and making them. And so, in retrospect, you say, ‘OK, there was all this passion. Should we have been surprised at where this industry has gone?’ We really, in some ways, should’ve seen it coming. So I look at VR as a deja vu with that.
When you play virtual reality games – and I play them all practically – it’s some of the most fun I’ve had in years. So I’m taking my lessons from, ‘OK, where there’s passion, there’s going to be an industry.’ On the converse, you think about something like the Kinect, for example, which saw all this hype behind it, but it felt forced. You sort of play it and you’re grimacing through it and you’re trying to think, ‘How could this apply to real games more than the casual rafting or playing with pets?’ I never quite saw that. In that regard, we look at that and say, we shouldn’t have been surprised it didn’t work because there wasn’t the kind of passion you’d like to see with a new piece of hardware and new medium. That’s what VR has.