The Last Guardian ultimately released on PlayStation 4 a couple of weeks back, after nearly ten years of development. The game received great reviews; it’s as of now sitting at 80 on OpenCritic and 83 on Metacritic.
Wccftech’s review appraised The Last Guardian 8.8/10, with Dave Aubrey expressing:
The Last Guardian is a game unlike any other, a journey of friendship, of loss, and of joy. It has its faults, but in ten, twenty or even thirty years time The Last Guardian will be remembered, when so many others will be forgotten, solely because unlike those, this is a game that will make you think and feel, instead of just act.
The Last Guardian takes you on an experience to see and feel things that no other game can. Essential for anyone who wants to see a game which pushes boundaries and genres.
Indie developer Lionel Gallat as of late condemned the game on Twitter for its absence of accurate controls, especially in connection to a hard and disappointing gameplay segment. Gallat has experience with animation at organizations like Dreamworks and Universal, and he is now making the Indie game called Ghost of a Tale. If you’re intrigued, Ghost of a Tale is now accessible on Steam Early Access; it’s an action RPG highlighting a minstrel mouse who goes on a dangerous journey in a world populated by creatures. There are even stealth components, masks, discussions and missions.
Powered by Unity, Ghost of a Tale looks flawless and it got a mind-boggling measure of positive reviews (95% approval rating from users). Gallat has been oprating on an Xbox One port for some time and got the game running at [email protected]; the aim is to launch the game on Xbox One Game Preview, yet he hasn’t heard from Microsoft in the wake of presenting the make. There may even be a possibility for a launch on Nintendo Switch, if the game console is as effective as Xbox One.
If you have played The Last Guardian, do you concur that the controls aren’t sufficiently precise? Comment below.