A YouTube channel VG Tech made a video analyzing the PS4 Pro and PS4 performance in Call of Duty: WWII private beta. It’s not yet a finished product yet, some optimization may occur but usually we rant about better performance rather than higher resolution or better graphical fidelity.
Starting our discussion with graphical fidelity, graphics wise the game looks good but it’s no where near Battlefield 1, Star Wars: Battlefront or any Frostbite 3 shooter graphical level. In terms of graphical fidelity differences between PS4 and PS4 Pro there’s no huge differences although the biggest different is the resolution.
On PS4 the game is using a dynamic resolution which is not a surprise because Call of Duty games have been using this for a while even on PS4 so, it’s not a 1080p game. Although the resolution and it’s native resolution ranging from 900×1080 to 1920×1080. We are talking about wide range of resolutions depending on the load.
On PS4 Pro this game is using dynamic resolution scaling with a native resolution ranging from 1440×1620 to 2880×1620, basically hovering around 1440p but 1620 always stays the same, meaning horizontal resolution stays the same and vertical resolution varies.
PS4 Pro also uses some form of temporal construction technique that improves the resolution for the parts that framerate are similar to previous frames. Basically Temporal Construction technique is actually one of the best ways of techniques for anti-aliasing. You may have lower resolution but you don’t really get too much of the jagged edges.