Microsoft revealed their new Xbox Project Scorpio console which is now officially called Xbox One X and they obviously showed couple of nice games during the show. One of such games was Assassin’s Creed Origins, which is a new Assassin’s Creed game. It’s going to be a multi-platform game as it always was. It looks pretty promising, it’s going to be nice to go back to the Assassin’s Creed game and franchise especially that it’s got completely different kind of feeling and completely different. The game is set in Egypt so, we’ll see how that goes.
It’s going to be interesting also how well Xbox One X is going to handle this particular game because Microsoft is advertising Xbox One X as the console that will run all games in 4k. Just recently GearNuke reported that:
In an interview with Geoff Keighley for YouTube Live, Assassin’s Creed Origins producer, Julien Laferrière talked about the resolution and frame rate of the game running on the Xbox One X. Since the game has been heavily promoted for the Xbox One X with improved visuals, some people were wondering if the game actually runs at 4K resolution. According to Julien, the game runs at a dynamic resolution on Xbox One X that adjusts resolution depending on the rendering load. It is essentially dynamic 4K resolution so depending on how it is handled, the game might output lower than 4K during intensive scenes.
Another interesting tidbit that was revealed was about the PS4 Pro version of the game. According to Julien, the dynamic resolution is also used on the PS4 Pro and other platforms. When Geoff asked about the frame rate for Xbox One X to confirm whether this resolution allows them improved frame rate on the Xbox One X, Julien didn’t reveal their target frame rate but promised that they are aiming to deliver the best experience possible on each platform.
Which really means that the game is going to be 30 frames per second proudly locked on all platforms and even on Xbox One X because they are using a dynamic resolution scaling already. And people seems to be confusing dynamic resolution scaling with Sony’s dynamic 4k because these are completely two different stories.
Now dynamic resolution scaling, the way this particular game is going to be rendered on all platforms not only Xbox One X but also PS4 Pro and PS4 and Xbox One. Dynamic Resolution is basically a way of allowing for a stable framerate by dropping the resolution.
For example in this particular case, Assassin’s Creed is going to be a native 4k game on Xbox One X and when you play this game on Xbox One X you’ll have a 4k display for the most time but when you have more objects on screen then game engine will actually drop the resolution a little bit to keep up with the framerate.
Usually these framerate dips may vary so, we don’t know what sort of resolution dips it’s going to be but looking at the previous games there’s plenty of that kind of games on Xbox One and PS4 and usually those dips are not that big, sometimes roughly around 5 to 10 percent. The game may drop to 1800p which is still native so, the game is still being rendered at native resolution. No sparse rendering, no checkerboard rendering is being used and that’s a big difference.