This information is a courtesy of Wccftech and it actually comes with not a big surprise but it may actually be a good news for some people. Basically fearing that Xbox One X is not really going to run any AAA games in native 4k resolution. These are basically some comments from Monolith design director Bob Roberts who was actually interviewed by Wccftech at E3 2017 and they were talking about Middle-earth: Shadow of War.
So, the game that is coming and it’s a muti-platform game but Microsoft actually owns a marketing rights for this particular game and they sat down to actually talked about the technical aspects of the game. First of all he confirmed that this particular title will run on Xbox One X in native 4k 30 FPS. They are actually not only increasing the resolution they will also try to make the game to look as pretty as it possibly can, meaning he’s talking about the graphical fidelity.
He was also asked about the PS4 Pro, Roberts couldn’t really say what sort of resolution or what sort of graphical fidelity is going to run but he said that they are doing everything they can to actually run this game at the best graphical fidelity resolutions possible. So this is actually what he said about the game:
We’re not shooting for 60FPS at the time, we are trying to milk more graphics out of it and just make sure it always stays above 30 smoothly.
He’s talking about milking more graphics, he’s trying to get as much the graphical settings as he possibly can. Then he went to say to praise Microsoft console and he said:
Yeah, it’s a crazy powerful box, it will be the prettiest possible version of the game [Editor’s note: among consoles]. We have some devkits which also load a lot faster, while in development it’s extra nice to load a giant world in a matter of seconds so we can iterate faster. But it will also have faster loading times for players, I think that one of the big things in this console generation is that we got a lot more memory, but in a lot of games I played loading times got longer rather than shorter.
It’s nice to see them push on this side of the technology.
There seems to be quite a lot of improvements, not only resolution and the best information is that they will be also pushing the better graphical fidelity. Because resolution is not that important but what’s more important is framerate which unfortunately is going to be 30 FPS but at least it’s going to be prettier game than on the standard console. Hopefully they will use 4k textures, better lightning, better shadows, better particle effects, all the bells and whistles that gamers like to see in their games because these things actually make the game look better.